Showing posts with label time. Show all posts
Showing posts with label time. Show all posts
Saturday, June 3, 2017
Toy Story That Time Forgot 2014 720p HDTV
Toy Story-That Time Forgot (2014) 720p HDTV
Info: http://www.imdb.com/title/tt3473654/
Release Date: 2014 (USA)
Genre: Animation | Short
Stars: Emily Hahn, Wallace Shawn, Steve Purcell
Quality: 720p HDTV
Encoder: SHQ@Ganool
Source: 720p HDTV X264-DIMENSION
Subtitle: Indonesia, English
Synopsis:
The story takes place after a Christmas holiday with the regular toys finding themselves trapped in unusual territory with a group of new and delusional action figures. Together they must find their way back to their childs bedroom and to safety.
TRAILER
DOWNLOAD:
IDUP.IN:
Single Link: DOWNLOAD FILM
MYLINKGEN (mediafire):
Single Link: DOWNLOAD FILM
source: www.ganool.com
Saturday, May 20, 2017
Once Upon A Time in Chechnya
Once Upon A Time in Chechnya
I hope everyone reading this had a good Christmas and a Happy New Year! Welcome back to the blog!
Over the Christmas break, we managed to squeeze in a few games. One of these was the play-test of Ninjasaurus Rexs Cross Fire of Irony, which he has been writing for about eight years... The rules are based loosely on Cross Fire and a Second World War 54mm skirmish game we played at Triples in Sheffield about twenty five years ago. Ninjasaurus rules have gone through several revisions, but this latest version may be the definite (dont hold your breath though!).
Over the Christmas break, we managed to squeeze in a few games. One of these was the play-test of Ninjasaurus Rexs Cross Fire of Irony, which he has been writing for about eight years... The rules are based loosely on Cross Fire and a Second World War 54mm skirmish game we played at Triples in Sheffield about twenty five years ago. Ninjasaurus rules have gone through several revisions, but this latest version may be the definite (dont hold your breath though!).
The rules are intended to cover everything from 1950 through to near future and even sci-fi, but for this game we were covering a small scale skirmish in Chechnya in the 1990s.
It also meant that we got to use some of Ninjasaurus amazing scenery:
The game was a simple attack/defence scenario, the Russians were attacking with 2 BTR IFVs, carrying two sections of seven men (one LMG, one RPG and one sniper). These were faced off against seven Chechens, with one LMG, one RPG and a sniper, defending their village. These figures are organised into fire teams of two or individual figures in the case of the sniper.
The game uses a points system that dictates when the force breaks, casualties and morale results will reduce these points and they are based on the soldiers capabilities. So a force made up of poor troops will break quicker than one made up of veterans. The Russians began with 46 points (fourteen men and two vehicles), the Chechens with 33 (seven men), which gives you an idea of how good fighters the Chechens were compared to the Russian conscripts! When these points fall to zero, the force breaks and is forced to retreat off table as quickly as they can. This is an attempt to stop games turning into last man standing results. A broken force will still fight, but has to fall back and can then continue taking casualties.
The game uses a points system that dictates when the force breaks, casualties and morale results will reduce these points and they are based on the soldiers capabilities. So a force made up of poor troops will break quicker than one made up of veterans. The Russians began with 46 points (fourteen men and two vehicles), the Chechens with 33 (seven men), which gives you an idea of how good fighters the Chechens were compared to the Russian conscripts! When these points fall to zero, the force breaks and is forced to retreat off table as quickly as they can. This is an attempt to stop games turning into last man standing results. A broken force will still fight, but has to fall back and can then continue taking casualties.
We began the first game with Ninjasaurus taking the Russian attackers and me taking the Chechen defenders. I placed my force across the table in cover and awaited the attack.
The best form of defence is attack and I opened fire with my LMG hiding behind a hedge at the Russians hanging onto the top of the lead BTR.
It caused no casualties, but it also meant that the BTR was within range of my RPG located in the cottage.
A direct hit brewed the BTR up instantly, plus practically wiped out the Soviet section hanging on top.
The two survivors dropped to the floor behind the vehicle and kept their heads down.
Meanwhile, I started moving my riflemen around the edge of the village and into the woods on Russian flank.
The rest of the Soviet section was wiped out by fire from my LMG and this led to the Russians reaching their breaking point.
The second section fell back along with the undamaged BTR, the first game was over and what a shock result! It ended a lot quicker than we thought but it was partly to do with the fact that my RPG caused such damage initially on the BTR.
As the first game only lasted an hour, we started a second game. Using the same forces, Ninjasaurus decided it would be better to send his men in on foot rather than on the hulls of the BTRs.
My LMG team on the edge of the field opened fire and pinned a Soviet soldier, however, their return fire was heavy and my men were quickly dispatched. Things were already different in this game.
He then began slowly nosing forward as the Soviet infantry moved into the woods on the side of the road.
I had hid my RPG in the cottage again, this was the best spot for it as I had a wide line of sight from this position.
Two times lucky and my RPG scored another deadly strike on the leading BTR. There were no Soviets on the hull this time though, so it wasnt such a big loss for his points.
RPG eyes view:
Soviet soldiers had crossed the hedge into the middle field and were attempting to cross the open ground only to come under fire from my hidden sniper. I killed the LMG team as they ran over the field, but missed his sniper.
The remaining Soviets were able to take cover behind the hedge but were in range of my RPG hiding in the cottage.
Losing off a shot from the RPG, the resulting explosion took down the Soviet RPG and pinned his comrades.
However, their return fire took out my RPG team in the cottage. I was now without any anti-tank defences!
That is when the second BTR rolled into range...
It faced down my sniper and there wasnt going to be any guesses as to who would win this one!
Snipers eye view:
However, our heroic sniper managed to survive the first round of firing and went on to dispatch another Russian base, leaving them with only a sniper left from the first section.
Another burst of fire from the Soviet BTR and sniper took out my man. The Chechen defence had been whittled down to two rifle men, lurking in the woods.
However, it looked bad for me, but the Russians were teetering on the brink of collapse, I needed to destroy one more base to push them over the edge of defeat. With the Chechens being good at hand to hand combat the best way to do this was to attack the Soviet men in the burnt out cottage.
The Chechens got into the ruins, but were fired at by the BTR causing a suppression.
Pressing on, I recovered them and charged into the Soviets, looking to add more ears to my belt. It was a quick struggle and the Soviet conscripts posed no threat to the attacking Chechens.
The Russian break point was reached, they had to begin falling back to their own lines and the game was mine!
Pride always comes before a fall and with the hubris of the previous turn, I charged into the remaining Russians in the woods. I thought I could do a hat-trick, but fate was against me and the Russian conscripts killed my remaining Chechens!
The game was still declared my victory as I had broken the Russians first, however, it felt a bit hollow and I should have allowed them to retreat.
That said, it was great fun, the game runs pretty well. There was a couple of changes made as we went along, largely to some smaller rules. When the rules are fully complete I will post them here for people to download, but that is something for the future!
Thanks for reading!
Thursday, May 18, 2017
Now Maitland Nows Your Time!
Now Maitland Nows Your Time!
After being satisfied with the results of my Blücher test base I began work on the 100 Days Campaign forces proper. The first unit is Major-General Peregrine Maitlands 1st Guards Brigade. It consists of two battalions each of 32 figures.
Out front is the skirmisher screen and Maitland himself is in the middle on his horse. You can also see the base label in this shot, which I based on the information given in the Blücher 100 Day Campaign Cards set. I printed the base labels and laminated them, this is so that we can cross off the attached artillery section with a dry-wipe pen if the unit has no artillery.
I took the inspiration for Maitlands horse from this famous painting by Thomas Jones Barker showing the Guards at the climax of the Battle of Waterloo, just about to give the Old Guard a good drubbing:

The flags were printed from NapFlags, I resized them to the correct dimensions. The Baccus flagpoles are too long for the 66" size of the flags, so they had to be trimmed down as well.
You can also see my solution to the Elan track that is a feature of Blücher. I bought several 7mm red dice from Minibits along with a number of dice holders of the correct size. As the highest Elan is 7 a six sided is perfect for keeping track of the current level during a game.
Thats it for now, I have a lot more work to do on this project, so I assume it will go on for a long time, but thanks for reading!
Friday, May 12, 2017
Prince of Persia 1 The Sands of Time PC Game Free Download
Prince of Persia 1 The Sands of Time PC Game Free Download

Prince of Persia 1 The Sands of Time: is a video game style action - adventure platformer in Jordan Macnair story by Ubisoft Montreal made by the company Ubisoft in November 2003 around the world PlayStation 2, Xbox, GameCube, game Boy Advance and Microsoft Windows was released.
The story of the game Prince of Persia 1 The Sands of Time:
In Prince of Persia: The Sands of Time player in the role of Prince of Persia. His father Maharaja to a nearby town to honor the name of freedom raided and kidnapped hours to kill Maharaja as a gift of friendship. The game starts from attacking enemies to seize hours. In the meantime player and with his dagger to find time, and also the prince of the city of Farahs player steals. Princess hours for the Maharaja, and Minister of Iran (the attack plan drawn) tells him that Dagger of Time has the power to see inside the hour. But this time he releases the power of evil and all people to become ugly monsters and Princess will have to destroy them. Then hell have no choice. Minister tries to steal the dagger to the prince, but she escapes from the minister. Princess Farah has found and wants to help him, because he is familiar with this spell and the prince helps to neutralize it. The prince must enter a dagger in time to return to normal and everything goes back into time. He once had the opportunity to sand the power to disable and turn back time, but loses the opportunity, just because of distrust of Farah, Farah, but the next time down and dies and her height responsible and the dagger in his time. Time to go back and find your prince in the room with him and suddenly Minister Farah appeared and stabbed him to stop fighting, but the prince kills him and everything is completed, Even his father revive will...
prince of persia 1 the sands of time pc game screenshots:




prince of persia 1 the sands of time pc game system requirements:
CPU: 800 MHz Pentium III, AMD Athlon or equivalent
RAM: 256 MB
OS: Win 98 SE / ME / 2000 / XP Only
Video Card: NVIDIA GeForce 3 or higher (excluding NVIDIA GeForce 4 MX), ATI Radeon 8500 or higher, Matrox Parhelia
Sound Card: DirectX 8.0 compatible
Free Disk Space: 1.4 GB
Recommended System Requirements:
CPU: 1.2 GHz Pentium 4, AMD Athlon or equivalent
RAM: 256 MB
OS: Win 98 SE / ME / 2000 / XP Only
Video Card: NVIDIA GeForce 4 or ATI Radeon 9500
Sound Card: DirectX 8.0 compatible
Free Disk Space: 1.4 GB
Download Now
Monday, April 17, 2017
Pac Man Adventures in Time PC Game
Pac Man Adventures in Time PC Game

*********READ THIS*********
-How to install:
1. Mount the iso (DAEMON Tools recommended)
2. Ignore the autorun.
3. Go the disk and run SETUP.EXE
4. After its done, dont run the game.
5. Now run ENGLO.EXE
(it won`t be in english, just click next and wait for it to finish.)
6. ENJOY! Now you have the full game in english!
Download Torrent Saturday, April 15, 2017
TVShow Time v3 9 7 2 Android APK Download
TVShow Time v3.9.7.2 Android APK Download
TVShow Time is only the application you require in case youre a TV show someone who is addicted.
Begin following and remarking TV indicates effectively.
Highlights :
your custom TV show schedule (with air dates commencements)
push warning when scene has been broadcast
remark your shows with a group of 1.000.000+ TV show fans
a rundown that recollects that you where you exited in your appears
play web arrangement scenes
Name: TVShow Time
Category: Android Apps
Release Date: 31.03.2017
Language: English
Size: 33,55 MB
Company: Toze Labs
File Type: .apk
APK
MOD APK Download
evoGameplay
Channel : https://www.youtube.com/channel/UCx4onPWkJY4L_LZbnDl2eLg
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