Showing posts with label source. Show all posts
Showing posts with label source. Show all posts
Tuesday, June 13, 2017
TOUGH TO USE Marvel Avengers Alliance Bot Final V1 00 Bot source with TEXT Tutorial!

I am back with an update on Marvel Avengers Alliance program which was released few months back. In few weeks back, i have made a lot of changes on the program that i completely rewrite the code in C#, previously VB.NET. I faced so many challenges a long the way to be able to reach this version. This program still uses Awesomium engine due to its extraordinary speed but sadly it doesnt work well with its HTML loader function. Get ready for a wall of texts!
I think this would be my final release for this bot. I stopped playing MAA because of the f*#king patch that patched the AI codes.
| Subject to change - Awesomium Engine |
| Subject to change |
Things that need to change:
- Delay time(Increase the number)
- Number of loops(Maybe)
- Use Window(Currently set to internetexplorer_server)
I recommend you to use my trainer which is NOT included in this download(separate download) but you can also use other similar trainer which can attach to my program(Konghacks cheat). To attach the trainer to the program, select "awesomium_process".
Its quite easy to make your own bot using vTask Studio without the use of image recognition, because the pixels in your computer might change slightly(you never know) and you dont need any computer languages to be able to make your own bot with vTask Studio.
To see all the changes i have made to the program, visit this link.
Text Tutorial:
- Edit the .vxm part to your liking
- Compile the .vxm by going to "Tools" then "Compile Program" and name the output file as "farm.exe" and "Tick" Single Instance or it will cause an error.
- Store the farm.exe inside the scripts folder
- Change your display text by "Right click > Personalise > Display(Left Corner) > Select 100% > Apply"
- Open the program by running bot.exe and click Facebook.
- Login and once the flight deck has load adjust the game so the edges of the game is touching the top of the program.
Adjust the game to touch the top of the program - Abort any mission that you are doing now. Setup your agent equipment(Bot will only use 1st skill so put the strongest no cooldown weapon on the 1st slot)and team. My recommended team for farming is Brown and Tan Wolverine and Swashbuckler Nightcrawler and of course an agent using Warbringer Axe.
- Once that is done, click "Start Farming"
- To stop farming, either close the program or click "Stop Farming"
- Enjoy the Command Points that youve farmed.
DOWNLOADS
Requirement
.NET Framework 4.0
Winrar
Adf.ly
Marvel Avengers Alliance Bot Final V1.00 x86 + Source
vTask Studio v7.84 - SND
Adfoc.us
Marvel Avengers Alliance Bot Final V1.00 x86 + Source
vTask Studio v7.84 - SND
VirusScan
x86
Edit:
Edit2: Ok! Fixed the references. The program will now work as intended.
Edit3: As requested, i am currently making a video tutorial.
Edit4: Video tutorial has been uploaded and posted on the post.
Wednesday, May 10, 2017
Open Source Never Dies
Open Source Never Dies
The beauty of open source is that projects never officially die as long as the source is available.
Some classics simply keep moving forward because of this. They get written off, domains expire, progress seems non-existent, but then somebody with a bit of knowledge and drive does something and the project is alive again! That is the beauty of Free / Libre & Open Source Software.
Super Tux
The last Super Tux release was 0.3.3 in March 2010; that isnt even labelled stable. The last stable release was, yknow I couldnt even find out. It was before 2007, thats all I know.Progress is slowly made though behind the scenes - something more obvious since the project recently acquired a forum with FreeGameDev. There are several clones (a GIT term) that have been worked on in the last year or so, with the master branch receiving plenty of love this year.
One of their problems is that some things are hard to find out without quizzing the developer(s). For example, the editor for the development version is a separate project (as explained here), but that doesnt appear to be documented for the time being.
Status: Release required, Web News or Blog required
Extreme Tux Racer
Now heres a blast from the past. Extreme Tux Racer, long ago losing its domain/forums, has come back to life seemingly from the brink. With the forums moved to Sourceforge, theres been a stream of development activity.(I even helped by managing to acquire admin access to the project in order to give it to the new developers.)
And it isnt just background noise; version 0.6 beta1 has been released!
Still, without a website or much PR beyond the forum they could do with a few fresh faces. Forums can be quite closed communities - if you dont check it, you wouldnt know of this release. I bet they would appreciate some feedback, so check it out if you can.
Status: Website required, Outreach required
Other News
- Cataclysm, zombie survival game, kickstarter campaign!!!
(Deserves its own blog post) - Speed Dreams is moving away from PLIB to Open Scene Graph
- GSoC 2013 sees some graphical panache coming to Super Tux Kart
- Flightgear shows off some sumptuous weather graphics
- VDrift released a new build last month
- MegaGlest team pushed out 3.8.0beta1
- Probably a million more FLOSS game goodness I missed; comment!
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